List

Flaming Hot Slot Paytable: All 10 Symbols, Tier by Tier

In short: The Flaming Hot paytable is one screen of ten symbols paying left to right across 40 fixed lines. Five red sevens return 30.00 at a 1.20 bet and five scatters return 600.00, because line wins multiply the line stake and scatter wins multiply the total.

Every line payout on this screen multiplies what one line is carrying rather than your whole bet. At the 1.20 default that is 0.03 a line, which is why five red sevens come out at 30.00 rather than something grander.

Flaming Hot paytable screen with red seven payouts
The paytable in Amusnet's demo on , read at the 1.20 default stake: 30.00 for five red sevens, 6.00 for four, 1.80 for three. Source: our own screenshot.
Game:
Flaming Hot (an Amusnet video slot)
Type:
Slot game
RTP as published:
95.53%, and the game and the maker agree on it.
Max win:
1000x the bet on a winning line, which the maker states per line and not per spin.
Note: Flaming Hot pays left to right on 40 fixed lines, and its rules count ten symbols. The sums below are the ones we read off the paytable screen in Amusnet's demo at the 1.20 default stake. Multiply any of them by your own line stake to shift them. The scatter tops the screen at 600.00.

Ordered by what five of a kind pays at a 1.20 bet, highest first, as the paytable screen lists them; the wild, the jackpot levels and the Gamble ladder come last because they sit outside the line table.

1
Scatter
scored on the total bet, pays from anywhere, not left to right
600.00, 24.00 and 2.40 for five, four and three
2
Red seven
the single symbol that pays from two of a kind
30.00, 6.00, 1.80 and 0.12 for five, four, three and two
3
BAR
the highest symbol you can fill a whole line with
9.00, 3.00 and 1.20
4
Banana
mid-tier fruit, level with the watermelon on every step
6.00, 2.40 and 0.60
5
Watermelon
mid-tier fruit, level with the banana on every step
6.00, 2.40 and 0.60
6
Grape and apple
paired low symbol, drawn together in one row
3.00, 1.20 and 0.24
7
Plum and cherry
paired low symbol, same steps as the grape pair
3.00, 1.20 and 0.24
8
Wild
reels 2, 3 and 4 only, substitutes for everything but the scatter
no prize of its own, and the rules print none beside it
9
Jackpot Cards
four suit levels drawn at random after a round, over the base game
qualifying bets 5.00 to 50 000.00
10
Gamble
a red-or-black call on any win up to 42.00
doubles it or takes it, 1 to 5 attempts per game

How the Paytable Costs a Line Win

Take your total bet, divide it by 40, and that is what each line plays for. The rules compress it into two sentences: Line wins are multiplied by the bet value on the winning line. Scatter wins are multiplied by the total bet value. At the 1.20 default a line holds 0.03, so the 30.00 against five red sevens is 1000 line stakes.

Flaming Hot reels with the 40 LINES label, bet 1.20
The five reels and four rows in Amusnet's demo on , with 40 LINES above them and 1.20 selected on the stake bar. Source: our own screenshot.

Forty lines. One stake each. That is the whole arithmetic.

Change the stake and every figure here moves with it. The client offers 40 levels, from 0.40 up to 100.00. The sums below were all read at 1.20, in the demo's play credits, labelled FUN.

What Each Flaming Hot Symbol Pays

Ten symbols pay on this screen across seven rows, because two of those rows carry a pair each. The scatter leads at 600.00 for five and the red seven leads the line symbols at 30.00, while the wild only substitutes.

Flaming Hot Payouts at a 1.20 Bet, in FUN Credits

SymbolFiveFourThreeTwo
Scatter600.0024.002.40not paid
Red seven30.006.001.800.12
BAR9.003.001.20not paid
Banana6.002.400.60not paid
Watermelon6.002.400.60not paid
Grape and apple3.001.200.24not paid
Plum and cherry3.001.200.24not paid

Read on ; the maker can change a screen without saying so.

The Seven Is the Odd One Out

The red seven is the only symbol on this screen that pays from two of a kind, at 0.12 for a 1.20 bet. Everything else needs three.

That 0.12 is four line stakes. It sounds like a rounding error until you notice it is the cheapest win the game has.

It tops the line symbols too, at 30.00 for five. That is 3.3 times what five BARs return and ten times the grape pair.

The Wild Pays Nothing of Its Own

The wild only substitutes, and that is the first thing to know about it: its prize column is empty. It appears on reels 2, 3 and 4 only and stands in for every symbol except the scatter. The rules screen prints its placement and its substitution rule, then leaves the money column blank.

So three on screen is the most the layout allows, and even three pay zero by themselves. What a wild does is finish somebody else's line: one sitting on reel three can turn two red sevens into three.

The 600.00, 24.00 and 2.40 on that screen belong to the scatter in the right-hand column. We do not recommend reading any of those three figures as a wild payout, which is the mistake the layout of the screen invites.

Scatter Pays on the Total Bet

The scatter is scored against your whole stake instead of a line, and it pays from anywhere on the reels rather than left to right. Five of them return 600.00 at a 1.20 bet, four return 24.00 and three return 2.40. That 600.00 is 500 times the total bet, which is twenty times the 30.00 the studio's own Max-win line comes to on the same stake.

Worth knowing for a second reason as well. Amusnet's game page promises extra rewards thanks to the free bonus spins you can get throughout the gameplay. The rules document leaves that round undescribed.

The rules run from the introduction through wild and scatter, the symbol table, Jackpot Cards, Gamble, the 40 lines and payout rules, the buttons, game interruptions, autoplay and return to player. Bonus spins are missing from that list.

The rules pay the scatter in money rather than in spins, and money is all the rules describe.

What the Rows Looked Like in Play

Across 100 paid spins at 1.20 on we staked 120.00 and took 244.56 back. The round totals rarely matched a single paytable row. Our two best rounds, 70.80 and 45.00, both beat the 30.00 that one line can pay at most, so several of the 40 lines were paying inside the same round.

Our Five Best Rounds in 100 Spins at 1.20

RoundPaidAgainst the 1.20 stakeIn 0.03 line stakes
Best70.80 FUN59x2,360
Second45.00 FUN37.5x1,500
Third24.00 FUN20x800
Fourth21.00 FUN17.5x700
Fifth18.00 FUN15x600

That run finished 124.56 up, against an expected loss of 5.37 at a 95.53% return. So it proves nothing about the paytable except that a hundred spins cannot test one. Use the rows rather than our luck.

The Levels Above the Paytable

Jackpot Cards is a four-level progressive that sits over the symbol table and leaves your round open. It fires at random once a round completes, opens a screen of 12 face-down cards, and you keep turning until three suits match. Clubs is the lowest level, then diamonds, then hearts, with spades on top. The sum is whatever the counter held at the moment you opened it.

Twelve face-down Jackpot Cards in Flaming Hot
The Jackpot Cards rules page showing 12 cards face down, turned until three suits match, read in the demo on . Source: our own screenshot.

Autoplay pauses while that round plays out, and everyone else in the feature gets a notice when a level goes. Gamble is the other thing missing from the symbol screen: any win up to 42.00 at a 1.20 bet can ride a red-or-black call, and the attempt count, between 1 and 5, is pre-defined and configured per game.

Who Qualifies for Those Levels

Only stakes above a floor do. The rules give qualifying bets as 5.00 to 50 000.00, while the game opens at 1.20 and floors at 0.40, so the four counters hanging over the reels are inert at the default.

Flaming Hot rules: Qualifying bets 5.00 to 50 000.00
The rules line setting the qualifying range for Jackpot Cards, read in Amusnet's demo on while the game sat at 1.20. Source: our own screenshot.

We went looking for a 5.00 step on the ladder. It reads 4.00, then 5.20.

The cheapest qualifying spin is therefore 5.20, about 4.3 times what the game hands you to start with. Those counters still sit over every screen you see.

What the Paytable Leaves Out

This screen gives payouts and nothing about odds. Amusnet publishes a return to player of 95.53%, with the game page and the rules screen in agreement, which leaves a 4.47% house edge. Hit frequency we found published nowhere. Volatility arrives as 2 out of 5 on a scale the studio leaves unexplained.

Average return to player of 95.53% in the rules
The Flaming Hot rules screen stating the average return to player for client version 1.5.0.r, read . Source: our own screenshot.

Britain's RTS 9A asks for the one split that would help a paytable reader most. Where a player is ineligible for a game's progressive jackpot prize, the standard says so, along with that player's own theoretical return. Amusnet publishes neither figure, and its licences sit in Sweden and Gibraltar rather than Britain. We searched the Gambling Commission's three downloadable files on : 2,635 businesses, 4,506 licences and 2,412 trading names. The studio appears in none of them.

The jackpot funding is the gap that bites hardest. Contributions to each level are calculated from a percentage of the player's bet, the rules say, and the stake itself stays whole. The percentage, the seed and any cap on a level go unnamed. So the 95.53% arrives as one blend of the symbols you can see and the counters you may be locked out of.

We do not recommend reading that 95.53% as the return on a 1.20 spin. Nothing the studio prints lets you lift the jackpot component out of it, and under 5.00 that component stays shut to you. If you want the number to mean what it says, stake above the qualifying floor or read it as a figure for the game rather than for your session.

All Ten Symbols, Counted

The count reconciles once you spot the pairs. The rules state that the slot consists of 10 symbols, 1 of which is Wild and 1 is Scatter. The paytable screen prints seven pay rows, and two of those rows carry two symbols each: grape with apple, plum with cherry. Seven rows, nine drawn symbols, plus the substituting wild: ten in total, and all ten accounted for.

Load the demo and check the screen against the table above. If the sums in front of you differ, you are on a different build, and the build in front of you wins.

Key Terms Used on This Page

Bet per line
Your total bet split across 40 fixed lines, so the 1.20 default leaves 0.03 on each line.
Scatter
The symbol paid on the total bet instead of a line; five return 600.00 at a 1.20 bet, three return 2.40.
Wild
The substitute symbol, found on reels 2, 3 and 4 only, and carrying no payout of its own.
Jackpot Cards
The four suit levels above the symbol table, open only on bets of 5.00 to 50 000.00.
Gamble
A red-or-black double-up on wins up to 42.00, with 1 to 5 attempts configured per game.
Return to player
The 95.53% Amusnet publishes for Flaming Hot, which leaves a 4.47% house edge.

Not sure yet? Try the free demo first and learn the round with play money before any deposit.

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